using System.Collections.Generic;
using UnityEngine;

namespace CinemaDirector
{
	public class MultiActorTrackGroup : TrackGroup
	{
		[SerializeField]
		private List<Transform> actors = new List<Transform>();

		public List<Transform> Actors
		{
			get
			{
				return actors;
			}
			set
			{
				actors = value;
			}
		}

		public override TimelineTrack[] GetTracks()
		{
			return GetComponentsInChildren<TimelineTrack>();
		}
	}
}
